Projects



Méta-Pratique

FORMAT: Design
YEAR: 2014
BRIEF: Diploma project.

SITE: www.meta-pratique.fr

CONCEPT: A teaching and transmedia experience that aims to offer to students a new way of learning. This teaching method is based on the practical part of the learning by immersing students in a lesson by using different medias.


Meta-practice 1

Meta-practice 2
Meta-practice 3

Meta-practice 4

The cube


Starting point of the experience, every parts of the lesson are assembled by adding a third dimension to it in order to make a 3D objects rather than a flat tale.


Once unfolded the cube becomes a labyrinth with multiple entry points, and where each "exits" match a part of the lesson. The exercices gives to the student the possibility to assimilate the class, thus organizing it's teaching according to his desires.


Meta-practice 5
Meta-practice 6

The app

Smartphones and tablets allows for the use of multimedia content and the possibility to share with a community his answers and opinions about a subject. The role of these devices is to act like checkers for the exercices using a QR code associated to each answers, when flashed display a result.

In case of good answers a score is attributed according to the numbers of attempts. The results screen also gives the possibility to access to a summary in case of a good answer or a clue in case of a wrong answer.



Meta-practice 6
Meta-practice 7
Meta-practice 8

Meta-practice 9

The website

In order to support the project beyond it's first use,
www.méta-pratique.fr offer the possibility to download, print, submit new lessons, but also to introduce the project and share it to expand the community.


Discover the website: www.meta-pratique.fr